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		<title>D D 5E Rogue Optimisation Guide - Historial de revisiones</title>
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		<updated>2026-08-03T17:02:35Z</updated>
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		<id>http://w.cidesa.com.ve/index.php?title=D_D_5E_Rogue_Optimisation_Guide&amp;diff=1430791&amp;oldid=prev</id>
		<title>ArnulfoDalgety en 08:21 16 jul 2020</title>
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				<updated>2020-07-16T08:21:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 08:21 16 jul 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Master Duelist &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seventeenth degree&lt;/del&gt;): &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once per quick rest you'll be able to turn &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;miss right into a reroll with benefit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Much like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lvl 20 capstone ability however not a guarantee&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want to do some ‘Second story work’ &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be good at using items you’ve… acquired then this may very well be the archetype for you&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Revivify:&amp;nbsp; &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tellhappystar&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jouwweb.nl&lt;/del&gt;/ dnd &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5e fighter&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pretty much obligatory for Clerics. People will count &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have this ready to go each time you go out adventuring&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bringing allies again from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dead &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extraordinarily invaluable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spirit Guardians: Acts as a deterrent towards melee attackers or offers them &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tough time transferring away&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite flavorful&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your &lt;/del&gt;spells &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will out scale your weapons after a while anyway&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Saving Throws&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wisdom &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charisma are stable saves to have proficiency &lt;/del&gt;in. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These saves cowl &lt;/del&gt;some of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most debilitating effects in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game. Skills: Two skills&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occasion wont be seeking to you for abilities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tools&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Clerics don’t get any tools&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MonarchsFactory has a terrific video on utilizing Thieves’ Cant in a game. Plus it’s free so you can’t hate that. Cunning Action &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2nd Level&lt;/ins&gt;): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dash, Disengage or Hide as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonus action&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Simply among &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finest options in the sport&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dart in, assault in melee, Disengage &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transfer out&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As the barbarian’s tank means is the power to take half damage on all fundamental assaults. Now you can do this, deal good melee damage, and forged spells. Of course, that's at stage 17, early on barbarian will get this potential and so are higher at taking hits throughout. So I was torn, I really like having a dice set &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;telegra&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ph&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Home-07-14-2 pladin class for &lt;/ins&gt;dnd] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every character I plan &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;committing &lt;/ins&gt;to.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tavern Brawler: An alternative for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shield master for STR based mostly Grapple Rogues. You probably have an odd Str/Con. Otherwise shield master &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 Con if that’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concern&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;War Caster: Resilient (CON) &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;larger priority for Arcane Tricksters, however further advantage on Concentration checks is certainly good&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blue for Arcane Tricksters who still like focus &lt;/ins&gt;spells. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weapon Master&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You don’t need this, Heavy crossbows, longbows, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scimitars will be obtained &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different ways, they aren’t worth the worth of a feat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here, we’re taking a fast have a look at &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;options, along with the concept of a &amp;quot;dip&amp;quot; to seize some goodies from one other class. I’m going to depart a few &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finer points of multi-classing as much as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person although&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially anything that takes away from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character being majority Rogue&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While there is a colour grade in this section remember that different options may fall into your character idea facet of issues than true optimisation. Barbarian &lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We found you should utilize finesse weapons while raging when we wrote our Barbarian Guide. This can be an efficient Strength Rogue build&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ArnulfoDalgety</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=D_D_5E_Rogue_Optimisation_Guide&amp;diff=1430551&amp;oldid=prev</id>
		<title>Nydia02J53116117: Página creada con '&lt;br&gt;Master Duelist (seventeenth degree): Once per quick rest you'll be able to turn a miss right into a reroll with benefit. Much like the lvl 20 capstone ability however not a ...'</title>
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				<updated>2020-07-16T06:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;Página creada con &amp;#39;&amp;lt;br&amp;gt;Master Duelist (seventeenth degree): Once per quick rest you&amp;#39;ll be able to turn a miss right into a reroll with benefit. Much like the lvl 20 capstone ability however not a ...&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nueva&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Master Duelist (seventeenth degree): Once per quick rest you'll be able to turn a miss right into a reroll with benefit. Much like the lvl 20 capstone ability however not a guarantee. If you want to do some ‘Second story work’ and be good at using items you’ve… acquired then this may very well be the archetype for you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Revivify:  [https://tellhappystar.jouwweb.nl/ dnd 5e fighter] Pretty much obligatory for Clerics. People will count on you to have this ready to go each time you go out adventuring. Bringing allies again from the dead is extraordinarily invaluable. Spirit Guardians: Acts as a deterrent towards melee attackers or offers them a tough time transferring away. Additionally it is quite flavorful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your spells will out scale your weapons after a while anyway. Saving Throws: Wisdom and Charisma are stable saves to have proficiency in. These saves cowl some of the most debilitating effects in the game. Skills: Two skills, the occasion wont be seeking to you for abilities. Tools: Clerics don’t get any tools.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nydia02J53116117</name></author>	</entry>

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