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		<title>DnD5E Community Contributed - Historial de revisiones</title>
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		<updated>2026-04-03T22:36:39Z</updated>
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	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1291506&amp;oldid=prev</id>
		<title>AlishaRiordan74 en 23:06 22 jun 2020</title>
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				<updated>2020-06-22T23:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 23:06 22 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This will automatically add the 1d4 bonus for these rolls offering you use the &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;constructed sheet macros. STR, DEX, &lt;/del&gt;and so on..&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) that you would usually add &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a ability is already routinely utilized&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The whole column really reveals you &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full bonus that &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably be applied to your 1d20 roll with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exception &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any entry in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;global bonus section as said earlier&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The final column here (highlighted with a blue background) &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passive score for&amp;nbsp; [https://www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;diigo&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/item/note/7ktzl/cgkq?k=8bc68cf92167cc7a26a95a060d811c2a dnd 5e classses] &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selected talent. Below &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;listing of expertise there are 4 slots to permit people so as to add in any custom skills or instruments they may want to make use of (mostly things like Thieves tools &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put in here)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We'll keep Athletics, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can use the substitute proficiency to get Survival&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On your beginning gear&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take a greataxe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two handaxes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the explorer's pack and javelins&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You don&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start with armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however with 14 Dex &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;16 Con Unarmored Defense offers you 15 AC&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You might buy &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;self &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however that can imply placing down your greataxe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and you have got 15 hit factors for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cause&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Rage provides you with harm resistance&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See screen&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot under for examples of created items. Note&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If it is desired that new objects be available in another marketing &lt;/del&gt;campaign &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is healthier that the DM create these items via the &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gadgets' menu button&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5E Item Sheet article for &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;info&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4. The treasure section reasonably enough information the treasure carried by the character&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Can I entry attributes/roll buttons &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repeating sections? And if not why is not the whole lot a static part &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never a repeating one? Why dont you set stuff up as token actions &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they show &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my token bar? Because the current implementation of the token motion offers the tip user no control over it&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is basically because tools aren't tied to a particular means&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the sake of this tutorial let's create one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You'll see our old buddy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brownish button at the bottom of the skills web page, click it and you &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see a inexperienced cross has appeared up at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highest &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sheet&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manually created through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use of the checklist edit perform or by right clicking and deciding on 'Create Item'&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See beneath for details on methods to create a new weapon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon has &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'versatile' property it &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used either one handed or two handed. Fantasy Grounds automatically creates the one handed version only&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Subraces &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants Subraces must be chosen for a race&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants are thought of optional. Currently Half-Elves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Humans&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Orcs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tieflings have elective racial Variants&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Other races that haven&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any Subrace or Variant embrace Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc,&amp;nbsp; [http://dnd5echaracterz.manifo.com/ dnd 5e languages] Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yuan-Ti Pureblood&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ask Always ask &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DM first before picking &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;race&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly a non-standard race or subrace. Some races&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Loxodon for example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require the character to come back from a unique world setting than the traditional Forgotten Realms&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1st&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Level&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animal friendship and communicate with animals are &lt;/ins&gt;campaign &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dependant, particularly when you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll be able to charm animals at level 2 with Channel Divinity&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Third-Level: Barkskin isn’t value casting on your self because you will have Heavy Armour proficiency. It’s unlikely you’ll want to waste &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concentration casting it on an ally either. Spike Growth can reduce off an enemy from getting to you or your allies and is rather &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;versatile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5th-Level: Plant Growth is a deceptively big space of management spell&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlishaRiordan74</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1291446&amp;oldid=prev</id>
		<title>SheenaDowell0 en 22:55 22 jun 2020</title>
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				<updated>2020-06-22T22:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 22:55 22 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may mechanically &lt;/del&gt;add the 1d4 bonus for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/del&gt;rolls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;providing &lt;/del&gt;you use the in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;built &lt;/del&gt;sheet macros. STR, DEX, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [https://www.smore.com/pjz2x mining simulator codes] &lt;/del&gt;so on..) that you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll normally &lt;/del&gt;add for a ability is already routinely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;applied&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire &lt;/del&gt;column &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually exhibits &lt;/del&gt;you the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overall &lt;/del&gt;bonus that will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/del&gt;be applied to your 1d20 roll with the exception of any entry in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worldwide &lt;/del&gt;bonus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/del&gt;as said earlier. The final column &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/del&gt;here (highlighted with a blue background) is the passive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rating &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specific ability&lt;/del&gt;. Below the listing of expertise there are 4 slots to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow individuals &lt;/del&gt;to add in any custom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expertise &lt;/del&gt;or instruments they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/del&gt;want to use (mostly things like Thieves tools &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;be put in here).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We'll keep Athletics, and you can use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;replacement &lt;/del&gt;proficiency to get Survival. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starting &lt;/del&gt;gear, take a greataxe, two handaxes, and the explorer's pack and javelins. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not &lt;/del&gt;start with armor, however with 14 Dex and 16 Con Unarmored Defense &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gives &lt;/del&gt;you 15 AC. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would possibly purchase &lt;/del&gt;your self a shield, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;that can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mean &lt;/del&gt;placing down your greataxe, and you have 15 hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;points &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reason&lt;/del&gt;, and Rage provides you with harm resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;display&lt;/del&gt;-shot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below &lt;/del&gt;for examples of created &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gadgets&lt;/del&gt;. Note: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether &lt;/del&gt;it is desired that new objects be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out there &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one other &lt;/del&gt;campaign it is healthier that the DM create these items &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/del&gt;the 'gadgets' menu button. See the 5E Item Sheet article for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extra information&lt;/del&gt;. 4. The treasure section &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moderately sufficient data &lt;/del&gt;the treasure carried by the character.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will automatically &lt;/ins&gt;add the 1d4 bonus for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/ins&gt;rolls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offering &lt;/ins&gt;you use the in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constructed &lt;/ins&gt;sheet macros. STR, DEX, and so on..) that you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would usually &lt;/ins&gt;add for a ability is already routinely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilized&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole &lt;/ins&gt;column &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really reveals &lt;/ins&gt;you the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full &lt;/ins&gt;bonus that will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/ins&gt;be applied to your 1d20 roll with the exception of any entry in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;global &lt;/ins&gt;bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;section &lt;/ins&gt;as said earlier. The final column here (highlighted with a blue background) is the passive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://www.diigo.com/item/note/7ktzl/cgkq?k=8bc68cf92167cc7a26a95a060d811c2a dnd 5e classses] &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;selected talent&lt;/ins&gt;. Below the listing of expertise there are 4 slots to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;permit people so as &lt;/ins&gt;to add in any custom &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skills &lt;/ins&gt;or instruments they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;want to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;(mostly things like Thieves tools &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;be put in here).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We'll keep Athletics, and you can use the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;substitute &lt;/ins&gt;proficiency to get Survival. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning &lt;/ins&gt;gear, take a greataxe, two handaxes, and the explorer's pack and javelins. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/ins&gt;start with armor, however with 14 Dex and 16 Con Unarmored Defense &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offers &lt;/ins&gt;you 15 AC. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might buy &lt;/ins&gt;your self a shield, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/ins&gt;that can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imply &lt;/ins&gt;placing down your greataxe, and you have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;got &lt;/ins&gt;15 hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;factors &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cause&lt;/ins&gt;, and Rage provides you with harm resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screen&lt;/ins&gt;-shot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;under &lt;/ins&gt;for examples of created &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/ins&gt;. Note: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;it is desired that new objects be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another marketing &lt;/ins&gt;campaign it is healthier that the DM create these items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;via &lt;/ins&gt;the 'gadgets' menu button. See the 5E Item Sheet article for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more info&lt;/ins&gt;. 4. The treasure section &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasonably enough information &lt;/ins&gt;the treasure carried by the character.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SheenaDowell0</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1291322&amp;oldid=prev</id>
		<title>SalvatoreW51 en 22:33 22 jun 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1291322&amp;oldid=prev"/>
				<updated>2020-06-22T22:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 22:33 22 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;mechanically add the 1d4 bonus for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/del&gt;rolls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offering &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;employ &lt;/del&gt;the in built sheet macros. STR, DEX, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etc&lt;/del&gt;..) that you'll normally add for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill &lt;/del&gt;is already &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatically utilized&lt;/del&gt;. The entire column actually exhibits you the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire &lt;/del&gt;bonus that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shall &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilized &lt;/del&gt;to your 1d20 roll with the exception of any entry in the worldwide bonus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;section &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acknowledged &lt;/del&gt;earlier. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ultimate &lt;/del&gt;column right here (highlighted with a blue background) is the passive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;score &lt;/del&gt;for a specific &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talent&lt;/del&gt;. Below the listing of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skills &lt;/del&gt;there are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/del&gt;slots to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permit &lt;/del&gt;individuals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so as &lt;/del&gt;to add in any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;customized &lt;/del&gt;expertise or instruments they might want to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/del&gt;use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;(mostly things like Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instruments could &lt;/del&gt;be put in here).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We'll keep Athletics, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [https://rentry.co/e4cxn dnd warforged 5e] &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need to &lt;/del&gt;use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alternative &lt;/del&gt;proficiency to get Survival. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beginning &lt;/del&gt;gear, take a greataxe, two handaxes, and the explorer's pack and javelins. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't begin &lt;/del&gt;with armor, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;with 14 Dex and 16 Con Unarmored Defense &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offers &lt;/del&gt;you 15 AC. You would possibly purchase your self a shield, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;mean &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;putting &lt;/del&gt;down your greataxe, and you have 15 hit points for a reason, and Rage provides you with harm resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen&lt;/del&gt;-shot below for examples of created &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;objects&lt;/del&gt;. Note: Whether it is desired that new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items &lt;/del&gt;be out there in one other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;marketing &lt;/del&gt;campaign it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best &lt;/del&gt;that the DM create these items &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;via &lt;/del&gt;the '&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/del&gt;' menu button. See the 5E Item Sheet article for extra information. 4. The treasure section &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fairly &lt;/del&gt;sufficient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;information &lt;/del&gt;the treasure carried by the character.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;mechanically add the 1d4 bonus for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/ins&gt;rolls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;providing &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;the in built sheet macros. STR, DEX, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and&amp;nbsp; [https://www.smore.com/pjz2x mining simulator codes] so on&lt;/ins&gt;..) that you'll normally add for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/ins&gt;is already &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;routinely applied&lt;/ins&gt;. The entire column actually exhibits you the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overall &lt;/ins&gt;bonus that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will likely &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;applied &lt;/ins&gt;to your 1d20 roll with the exception of any entry in the worldwide bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;said &lt;/ins&gt;earlier. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final &lt;/ins&gt;column right here (highlighted with a blue background) is the passive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rating &lt;/ins&gt;for a specific &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability&lt;/ins&gt;. Below the listing of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expertise &lt;/ins&gt;there are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;slots to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allow &lt;/ins&gt;individuals to add in any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;custom &lt;/ins&gt;expertise or instruments they might want to use (mostly things like Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tools would &lt;/ins&gt;be put in here).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We'll keep Athletics, and you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;use the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;replacement &lt;/ins&gt;proficiency to get Survival. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;starting &lt;/ins&gt;gear, take a greataxe, two handaxes, and the explorer's pack and javelins. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do not start &lt;/ins&gt;with armor, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/ins&gt;with 14 Dex and 16 Con Unarmored Defense &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives &lt;/ins&gt;you 15 AC. You would possibly purchase your self a shield, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;mean &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;placing &lt;/ins&gt;down your greataxe, and you have 15 hit points for a reason, and Rage provides you with harm resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;display&lt;/ins&gt;-shot below for examples of created &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gadgets&lt;/ins&gt;. Note: Whether it is desired that new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;objects &lt;/ins&gt;be out there in one other campaign it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;healthier &lt;/ins&gt;that the DM create these items &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/ins&gt;the '&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gadgets&lt;/ins&gt;' menu button. See the 5E Item Sheet article for extra information. 4. The treasure section &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moderately &lt;/ins&gt;sufficient &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;data &lt;/ins&gt;the treasure carried by the character.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SalvatoreW51</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1291247&amp;oldid=prev</id>
		<title>AlishaRiordan74 en 22:21 22 jun 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1291247&amp;oldid=prev"/>
				<updated>2020-06-22T22:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
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			&lt;col class='diff-content' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 22:21 22 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Can I entry attributes/roll buttons in repeating sections? And if not why is not every part a static section and never a repeating one? Why dont &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set stuff up as token actions so they present on my token bar? Because &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;present implementation of the token action offers the end consumer no control over it&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is largely because instruments aren't tied to a specific means&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However for the sake of this tutorial let's create one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You'll see our old buddy the brownish button at the underside of the abilities web page, click it and &lt;/del&gt;you'll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inexperienced cross has appeared up at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highest &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sheet&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manually created by utilizing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;listing edit perform or by proper clicking and choosing 'Create Item'. See under &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details on easy methods to create &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brand new weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a weapon has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'versatile' property it can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilized both one handed or two handed. Fantasy Grounds automatically creates the one handed version solely&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Subraces &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Variants Subraces have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be chosen for a race&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Variants are considered non-compulsory. Currently Half-Elves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Humans&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Orcs&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tieflings have non-obligatory racial Variants&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other races that &lt;/del&gt;don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have any Subrace or Variant embody Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yuan-Ti Pureblood&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ask Always ask &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM first before choosing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;race&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularly a non-commonplace race or subrace. Some races&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Loxodon for example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;require the [https://dnd5echaracterz.voog.com/ d&amp;amp;d 5e character sheet fillable] to come back from a different world setting than the standard Forgotten Realms&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1st&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animal friendship and communicate with animals are &lt;/del&gt;campaign &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dependant, especially when you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll be able to charm animals at stage 2 with Channel Divinity. 3rd-Level: Barkskin isn’t price casting on your self as a result of you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve got Heavy Armour proficiency&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s unlikely you’ll want to waste &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;focus casting it on an ally either&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spike Growth can cut off an enemy from attending to you or your allies and is way more versatile&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fifth-Level: Plant Growth is a deceptively big space of control spell&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This will mechanically add the 1d4 bonus for these rolls offering &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;employ &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in built sheet macros&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;STR, DEX, etc&lt;/ins&gt;..&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) that &lt;/ins&gt;you'll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally add for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skill is already automatically utilized. The entire column actually exhibits you &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entire bonus that shall be utilized to your 1d20 roll with the exception &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any entry in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worldwide bonus section as acknowledged earlier&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ultimate column right here (highlighted with a blue background) &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;passive score &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific talent&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Below &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;listing of skills there are four slots to permit individuals so as to add in any customized expertise or instruments they might want to make use of (mostly things like Thieves instruments could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put in here)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We'll keep Athletics, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://rentry.co/e4cxn dnd warforged 5e] you need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use the alternative proficiency to get Survival&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For your beginning gear&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take a greataxe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two handaxes&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the explorer's pack and javelins&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/ins&gt;don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin with armor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but with 14 Dex &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16 Con Unarmored Defense offers you 15 AC&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You would possibly purchase &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;self &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however that will mean putting down your greataxe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you have 15 hit points for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reason&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Rage provides you with harm resistance&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See screen&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot below for examples of created objects. Note&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether it is desired that new items be out there in one other marketing &lt;/ins&gt;campaign &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is best that the DM create these items via the &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;menu button&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5E Item Sheet article for extra information&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The treasure section fairly sufficient information the treasure carried by the character&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlishaRiordan74</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1287585&amp;oldid=prev</id>
		<title>PhillipOSullivan en 00:05 22 jun 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1287585&amp;oldid=prev"/>
				<updated>2020-06-22T00:05:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 00:05 22 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This may robotically add &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1d4 bonus &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those rolls providing you employ &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in constructed sheet macros&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;STR, DEX&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so forth..) that &lt;/del&gt;you'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d usually add for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability is already automatically utilized. The total column really shows you &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole bonus that might be applied to your 1d20 roll with the exception &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any entry in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;global bonus section as said earlier&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The ultimate column here (highlighted with a blue [https://rentry.co/2kd48 hermit background 5e]) &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passive rating &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specific talent&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;listing of abilities there are 4 slots to permit folks so as to add in any customized skills &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tools they might want to use (mostly things like Thieves instruments could be put in right here)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We'll keep Athletics, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can use the replacement proficiency &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get Survival&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On your starting gear&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take a greataxe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two handaxes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the explorer's pack and javelins&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/del&gt;don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start with armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however with 14 Dex &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;16 Con Unarmored Defense offers you 15 AC&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You would possibly buy &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;self &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but that will imply placing down your greataxe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and you've got 15 hit factors &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a motive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Rage will provide you with injury resistance&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See display screen&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot under for examples of created objects. Note&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If it is desired that new objects be accessible in one other marketing &lt;/del&gt;campaign &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is best that the DM create these things through the &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/del&gt;' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;menu button&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5E Item Sheet article for extra data&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The treasure section reasonably sufficient records the treasure carried by the character&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Can I entry attributes/roll buttons in repeating sections? And if not why is not every part a static section and never a repeating one? Why dont you set stuff up as token actions so they present on my token bar? Because &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present implementation of the token action offers the end consumer no control over it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is largely because instruments aren't tied to a specific means. However &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sake of this tutorial let's create one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You'll see our old buddy the brownish button at the underside of the abilities web page&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;click it &lt;/ins&gt;and you'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll see &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inexperienced cross has appeared up at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highest &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sheet&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manually created by utilizing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;listing edit perform or by proper clicking and choosing 'Create Item'. See under &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;details on easy methods to create &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brand new weapon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If a weapon has &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'versatile' property it can be utilized both one handed &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two handed. Fantasy Grounds automatically creates the one handed version solely&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Subraces &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants Subraces have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be chosen for a race&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants are considered non-compulsory. Currently Half-Elves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Humans&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Orcs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tieflings have non-obligatory racial Variants&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Other races that &lt;/ins&gt;don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have any Subrace or Variant embody Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yuan-Ti Pureblood&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ask Always ask &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DM first before choosing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;race&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly a non-commonplace race or subrace. Some races&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Loxodon &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require the [https://dnd5echaracterz.voog.com/ d&amp;amp;d 5e character sheet fillable] to come back from a different world setting than the standard Forgotten Realms&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1st&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Level&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animal friendship and communicate with animals are &lt;/ins&gt;campaign &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dependant, especially when you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll be able to charm animals at stage 2 with Channel Divinity. 3rd-Level: Barkskin isn’t price casting on your self as a result of you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve got Heavy Armour proficiency&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s unlikely you’ll want to waste &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus casting it on an ally either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spike Growth can cut off an enemy from attending to you or your allies and is way more versatile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fifth-Level: Plant Growth is a deceptively big space of control spell&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PhillipOSullivan</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1287255&amp;oldid=prev</id>
		<title>AnnieTarenorerer en 22:46 21 jun 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1287255&amp;oldid=prev"/>
				<updated>2020-06-21T22:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 22:46 21 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Can I access attributes/roll buttons &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;repeating sections? And if not why is not everything a static part &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not a repeating one? Why dont you set stuff up as token actions &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they present on my token bar? Because the current implementation of the token motion provides the end person no management over it&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is basically as a result of tools aren&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t tied to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specific skill&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sake of this tutorial let's create one. You'll see our previous good friend the brownish button at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;underside &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talents page, click on it and you will see &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inexperienced cross has appeared up at the top of the sheet&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manually created through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use of the checklist edit operate or by proper clicking and selecting 'Create Item'. See under &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details on the way to create &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a weapon has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'versatile' property it can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilized either one handed or two handed. Fantasy Grounds mechanically creates the one handed model solely&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Subraces &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Variants Subraces must be chosen for a race&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Variants are thought of non-obligatory. Currently Half-Elves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Humans&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Orcs&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tieflings have non-compulsory racial Variants&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other races that haven&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any Subrace or Variant embody Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yuan-Ti Pureblood&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ask Always ask &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM first before selecting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;race&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularly a non-customary race or subrace. Some races&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Loxodon for&amp;nbsp; [https://uberant.com/article/815092--5e-players-handbook-pdf/ rogue 5e] instance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;require the character to come from a different world setting than the standard Forgotten Realms&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1st&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animal friendship and speak with animals are &lt;/del&gt;marketing campaign &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dependant, particularly when you may charm animals at degree 2 with Channel Divinity. 3rd-Level: Barkskin isn’t worth casting on yourself as a result of you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve got Heavy Armour proficiency&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s unlikely you’ll want to waste &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;focus casting it on an ally either&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spike Growth can reduce off an enemy from attending to you or your allies and is way more versatile&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fifth-Level: Plant Growth is a deceptively large space of management spell&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This may robotically add the 1d4 bonus for those rolls providing you employ the &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constructed sheet macros. STR, DEX, &lt;/ins&gt;and so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forth&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.) that you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d usually add for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability is already automatically utilized&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The total column really shows you &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole bonus that might be applied to your 1d20 roll with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exception &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any entry in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;global bonus section as said earlier. The ultimate column here (highlighted with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blue [https://rentry&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;co/2kd48 hermit background 5e]) &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;passive rating &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific talent&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Below &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;listing of abilities there are 4 slots to permit folks so as to add in any customized skills or tools they might want to use (mostly things like Thieves instruments could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put in right here)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We'll keep Athletics, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can use the replacement proficiency to get Survival&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On your starting gear&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take a greataxe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two handaxes&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the explorer's pack and javelins&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You don&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start with armor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however with 14 Dex &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16 Con Unarmored Defense offers you 15 AC&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You would possibly buy &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;self &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that will imply placing down your greataxe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you've got 15 hit factors for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;motive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Rage will provide you with injury resistance&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See display screen&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot under for examples of created objects. Note&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If it is desired that new objects be accessible in one other &lt;/ins&gt;marketing campaign &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is best that the DM create these things through the 'items&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;menu button&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5E Item Sheet article for extra data&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The treasure section reasonably sufficient records the treasure carried by the character&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AnnieTarenorerer</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1286755&amp;oldid=prev</id>
		<title>NBJShannan en 20:49 21 jun 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1286755&amp;oldid=prev"/>
				<updated>2020-06-21T20:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 20:49 21 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This may robotically add the 1d4 bonus for&amp;nbsp; [https:&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/dnd5echaracterz.bookmark.com/ dnd 5e classes] those rolls providing &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilize &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in constructed sheet macros&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;STR, DEX, and many others&lt;/del&gt;..&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) that you&lt;/del&gt;'ll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normally add for a talent is already automatically utilized. The entire column truly reveals you &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overall bonus that can be applied to your 1d20 roll with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exception &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any entry in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;global bonus section as acknowledged earlier. The ultimate column here (highlighted with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blue background) is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passive rating for a particular ability&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;checklist &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expertise there are four slots to permit people to add in any custom skills &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instruments they may want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use (most commonly issues like Thieves tools would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put in here)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We'll keep Athletics, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can use the alternative proficiency to get Survival&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In your beginning gear&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take a greataxe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two handaxes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the explorer's pack and javelins&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You don&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start with armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but with 14 Dex &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;16 Con Unarmored Defense offers you 15 AC&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You would possibly purchase yourself &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but that can mean placing down your greataxe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and you have got 15 hit points for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purpose&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Rage offers you injury resistance&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See screen&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot below for examples of created objects. Note&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether it is desired that new objects be accessible in another &lt;/del&gt;marketing campaign &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is healthier that the DM create this stuff by way &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items' menu button&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5E Item Sheet article for extra info&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The treasure part moderately enough data the treasure carried by the character&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Can I access attributes&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roll buttons in repeating sections? And if not why is not everything a static part and not a repeating one? Why dont &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set stuff up as token actions so they present on my token bar? Because &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current implementation of the token motion provides the end person no management over it&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is basically as a result of tools aren't tied to a specific skill&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However for the sake of this tutorial let's create one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/ins&gt;'ll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see our previous good friend &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brownish button at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;underside &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;talents page, click on it and you will see &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inexperienced cross has appeared up at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top of the sheet&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon is manually created through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the checklist edit operate &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by proper clicking and selecting 'Create Item'. See under for details on the way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create a new weapon. If a weapon has the 'versatile' property it can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilized either one handed or two handed. Fantasy Grounds mechanically creates the one handed model solely&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Subraces &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants Subraces must be chosen for a race&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants are thought of non-obligatory. Currently Half-Elves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Humans&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Orcs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tieflings have non-compulsory racial Variants&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Other races that haven&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any Subrace or Variant embody Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yuan-Ti Pureblood&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ask Always ask your DM first before selecting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;race&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly a non-customary race or subrace. Some races&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Loxodon for&amp;nbsp; [https://uberant.com/article/815092--5e-players-handbook-pdf/ rogue 5e] instance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require the character to come from a different world setting than the standard Forgotten Realms&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1st&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Level&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animal friendship and speak with animals are &lt;/ins&gt;marketing campaign &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dependant, particularly when you may charm animals at degree 2 with Channel Divinity. 3rd-Level: Barkskin isn’t worth casting on yourself as a result &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve got Heavy Armour proficiency&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s unlikely you’ll want to waste &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus casting it on an ally either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spike Growth can reduce off an enemy from attending to you or your allies and is way more versatile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fifth-Level: Plant Growth is a deceptively large space of management spell&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NBJShannan</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1283219&amp;oldid=prev</id>
		<title>ZacheryCosh948 en 01:04 21 jun 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1283219&amp;oldid=prev"/>
				<updated>2020-06-21T01:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 01:04 21 jun 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Can I entry attributes&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll buttons in repeating sections? And if not why is not everything a static part and not a repeating one? Why dont you set stuff up as token actions so that they present on my token bar? Because the current implementation of the token motion offers the tip consumer no control over it&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is essentially because instruments aren't tied to a specific means&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sake of this tutorial let's create one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You'll see our previous pal the brownish button at the bottom of the skills web page&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;click it &lt;/del&gt;and you'll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;green cross has appeared up at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highest &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sheet&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manually created through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use of the list edit perform or by right clicking and selecting 'Create Item'. See beneath &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details on how to create &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If a weapon has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'versatile' property it can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilized both one handed or two handed. Fantasy Grounds robotically creates the one handed version solely&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Subraces &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Variants Subraces have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be chosen for a race&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Variants are thought of non-obligatory. Currently Half-Elves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Humans&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Orcs&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tieflings have non-compulsory racial Variants&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other races that &lt;/del&gt;don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have any Subrace or Variant include Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yuan-Ti Pureblood&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ask Always ask your DM first before picking &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;race&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [https://www.evernote.com/shard/s667/sh/4aada960-ac94-1b5f-c018-aaaa2fcff554/92a71bb65d44f20ac703ebbca58f12e9 backgrounds 5e] especially a non-customary race or subrace. Some races&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Loxodon for instance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;require the character to come back from a distinct world setting than the standard Forgotten Realms&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1st&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animal friendship and converse with animals are &lt;/del&gt;marketing campaign &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dependant, particularly when you can charm animals at level 2 with Channel Divinity. Third-Level: Barkskin isn’t value casting on your self as a result &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve Heavy Armour proficiency&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s unlikely you’ll wish to waste &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;focus casting it on an ally either&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spike Growth can cut off an enemy from attending to you or your allies and is way more versatile&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5th-Level: Plant Growth is a deceptively big area of management spell&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This may robotically add the 1d4 bonus for&amp;nbsp; [https:&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/dnd5echaracterz&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bookmark&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ dnd 5e classes] those rolls providing you utilize &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in constructed sheet macros&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;STR, DEX&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many others..) that &lt;/ins&gt;you'll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally add for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;talent is already automatically utilized. The entire column truly reveals you the overall bonus that can be applied to your 1d20 roll with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exception &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any entry in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;global bonus section as acknowledged earlier&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ultimate column here (highlighted with a blue background) &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;passive rating &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particular ability&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Below &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;checklist of expertise there are four slots to permit people to add in any custom skills or instruments they may want to use (most commonly issues like Thieves tools would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put in here)&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We'll keep Athletics, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can use the alternative proficiency &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get Survival&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In your beginning gear&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take a greataxe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two handaxes&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the explorer's pack and javelins&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/ins&gt;don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start with armor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but with 14 Dex &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16 Con Unarmored Defense offers you 15 AC&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You would possibly purchase yourself &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that can mean placing down your greataxe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you have got 15 hit points for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purpose&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Rage offers you injury resistance&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See screen&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot below for examples of created objects. Note&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether it is desired that new objects be accessible in another &lt;/ins&gt;marketing campaign &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is healthier that the DM create this stuff by way &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the 'items&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;menu button&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5E Item Sheet article for extra info&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The treasure part moderately enough data the treasure carried by the character&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZacheryCosh948</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1128795&amp;oldid=prev</id>
		<title>HomerFeaster en 16:41 27 may 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1128795&amp;oldid=prev"/>
				<updated>2020-05-27T16:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 16:41 27 may 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This may automatically add the 1d4 bonus for these rolls offering &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilize &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in constructed sheet macros. STR, DEX, etc&lt;/del&gt;..&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) that you would normally add &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a ability is already automatically utilized&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The full column really exhibits you &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole bonus that can be applied to your 1d20 roll with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exception &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any entry in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;global bonus part as said earlier. The ultimate column here (highlighted with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blue background) is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passive score for a particular ability&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;record &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expertise there are four slots to allow folks to add in any customized abilities &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tools they might want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make use of (mostly issues like Thieves instruments would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put in right here)&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We'll keep Athletics, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can use the replacement proficiency &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get Survival&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To your beginning gear&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take a greataxe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two handaxes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the explorer&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s pack &lt;/del&gt;and&amp;nbsp; [https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goodtimestarts18&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cabanova&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dnd 5e &lt;/del&gt;backgrounds] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;javelins&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You don't begin with armor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but with 14 Dex and sixteen Con Unarmored Defense provides you 15 AC. You would possibly buy yourself &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but that can imply placing down your greataxe, and you have got 15 hit factors for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purpose, and Rage will provide you with damage resistance&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See display screen&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot beneath for examples of created items. Note&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If it is desired that new items be out there in another &lt;/del&gt;marketing campaign &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is healthier that the DM create these items by way &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the 'gadgets&lt;/del&gt;' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;menu button&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5E Item Sheet article for extra information&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The treasure part reasonably enough data the treasure carried by the character&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Can I entry attributes/roll buttons in repeating sections? And if not why is not everything a static part and not a repeating one? Why dont &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set stuff up as token actions so that they present on my token bar? Because &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current implementation of the token motion offers the tip consumer no control over it&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is essentially because instruments aren't tied to a specific means&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the sake of this tutorial let's create one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You'll see our previous pal &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brownish button at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bottom &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skills web page, click it and you'll see &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;green cross has appeared up at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highest of the sheet&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon is manually created through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the list edit perform &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by right clicking and selecting 'Create Item'. See beneath for details on how &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create a new weapon. If a weapon has the 'versatile' property it can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilized both one handed or two handed. Fantasy Grounds robotically creates the one handed version solely&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Subraces &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants Subraces have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be chosen for a race&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Variants are thought of non-obligatory. Currently Half-Elves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Humans&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Orcs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tieflings have non-compulsory racial Variants. Other races that don&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t have any Subrace or Variant include Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Firbolg, Goblin, Goliath, Grung, Half-Orc, Hobgoblin, Kalashtar, Kenku, Kobold, Lizardfolk, Locathah, Loxodon, Minotaur, Orc, Simic Hybrid, Tabaxi, Tortle, Triton, Vedalken, Warforged, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yuan-Ti Pureblood. Ask Always ask your DM first before picking a race, &lt;/ins&gt; [https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;www&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;evernote&lt;/ins&gt;.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shard/s667/sh/4aada960-ac94-1b5f-c018-aaaa2fcff554/92a71bb65d44f20ac703ebbca58f12e9 &lt;/ins&gt;backgrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5e&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially a non-customary race or subrace&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some races&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Loxodon for instance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require the character to come back from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distinct world setting than the standard Forgotten Realms&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1st&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Level&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animal friendship and converse with animals are &lt;/ins&gt;marketing campaign &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dependant, particularly when you can charm animals at level 2 with Channel Divinity. Third-Level: Barkskin isn’t value casting on your self as a result &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve Heavy Armour proficiency&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s unlikely you’ll wish to waste &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus casting it on an ally either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spike Growth can cut off an enemy from attending to you or your allies and is way more versatile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5th-Level: Plant Growth is a deceptively big area of management spell&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HomerFeaster</name></author>	</entry>

	<entry>
		<id>http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1127846&amp;oldid=prev</id>
		<title>JudithRomeo40 en 11:56 27 may 2020</title>
		<link rel="alternate" type="text/html" href="http://w.cidesa.com.ve/index.php?title=DnD5E_Community_Contributed&amp;diff=1127846&amp;oldid=prev"/>
				<updated>2020-05-27T11:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Revisión anterior&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revisión de 11:56 27 may 2020&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Línea 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;automatically add the 1d4 bonus for these rolls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;providing &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;employ &lt;/del&gt;the in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;built &lt;/del&gt;sheet macros. STR, DEX, etc..) that you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'d &lt;/del&gt;normally add for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talent &lt;/del&gt;is already &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;routinely &lt;/del&gt;utilized. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire &lt;/del&gt;column &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually shows &lt;/del&gt;you the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overall &lt;/del&gt;bonus that can be applied to your 1d20 roll with the exception of any entry in the global bonus part as said earlier. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;final &lt;/del&gt;column here (highlighted with a blue background) is the passive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rating &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specific skill&lt;/del&gt;. Below the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;checklist &lt;/del&gt;of expertise there are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;slots to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permit &lt;/del&gt;folks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so as &lt;/del&gt;to add in any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;custom &lt;/del&gt;abilities or tools they might want to use (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most commonly &lt;/del&gt;issues like Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tools could &lt;/del&gt;be put in here).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We'll keep Athletics, and you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/del&gt;use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;substitute &lt;/del&gt;proficiency to get Survival. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starting &lt;/del&gt;gear, take a greataxe, two handaxes, and the explorer's pack and javelins. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not start &lt;/del&gt;with armor, but with 14 Dex and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;16 &lt;/del&gt;Con Unarmored Defense provides you 15 AC. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might purchase your self &lt;/del&gt;a shield, but that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may mean putting &lt;/del&gt;down your greataxe, and you have 15 hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;points &lt;/del&gt;for a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cause&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [https://telegra.ph/DD-backgrounds-05-18 dnd 5e backgrounds] &lt;/del&gt;Rage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides &lt;/del&gt;you with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;harm &lt;/del&gt;resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See display-shot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;under &lt;/del&gt;for examples of created &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;objects&lt;/del&gt;. Note: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether &lt;/del&gt;it is desired that new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gadgets &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accessible &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one other &lt;/del&gt;campaign it is healthier that the DM create &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this stuff &lt;/del&gt;by way of the '&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/del&gt;' menu button. See the 5E Item Sheet article for extra &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;info&lt;/del&gt;. 4. The treasure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;section moderately &lt;/del&gt;enough &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;information &lt;/del&gt;the treasure carried by the character.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;automatically add the 1d4 bonus for these rolls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offering &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilize &lt;/ins&gt;the in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constructed &lt;/ins&gt;sheet macros. STR, DEX, etc..) that you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/ins&gt;normally add for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/ins&gt;is already &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;automatically &lt;/ins&gt;utilized. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full &lt;/ins&gt;column &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really exhibits &lt;/ins&gt;you the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole &lt;/ins&gt;bonus that can be applied to your 1d20 roll with the exception of any entry in the global bonus part as said earlier. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ultimate &lt;/ins&gt;column here (highlighted with a blue background) is the passive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particular ability&lt;/ins&gt;. Below the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;record &lt;/ins&gt;of expertise there are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/ins&gt;slots to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allow &lt;/ins&gt;folks to add in any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;customized &lt;/ins&gt;abilities or tools they might want to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly &lt;/ins&gt;issues like Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instruments would &lt;/ins&gt;be put in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/ins&gt;here).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We'll keep Athletics, and you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;use the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;replacement &lt;/ins&gt;proficiency to get Survival. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning &lt;/ins&gt;gear, take a greataxe, two handaxes, and the explorer's pack and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://goodtimestarts18.cabanova.com/ dnd 5e backgrounds] &lt;/ins&gt;javelins. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't begin &lt;/ins&gt;with armor, but with 14 Dex and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sixteen &lt;/ins&gt;Con Unarmored Defense provides you 15 AC. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would possibly buy yourself &lt;/ins&gt;a shield, but that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can imply placing &lt;/ins&gt;down your greataxe, and you have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;got &lt;/ins&gt;15 hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;factors &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purpose&lt;/ins&gt;, and Rage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will provide &lt;/ins&gt;you with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;See display &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screen&lt;/ins&gt;-shot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beneath &lt;/ins&gt;for examples of created &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/ins&gt;. Note: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;it is desired that new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out there &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another marketing &lt;/ins&gt;campaign it is healthier that the DM create &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these items &lt;/ins&gt;by way of the '&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gadgets&lt;/ins&gt;' menu button. See the 5E Item Sheet article for extra &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;information&lt;/ins&gt;. 4. The treasure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part reasonably &lt;/ins&gt;enough &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;data &lt;/ins&gt;the treasure carried by the character.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JudithRomeo40</name></author>	</entry>

	</feed>