The Barbarian Handbook
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TabaxiVGTM: Nothing useful for the Barbarian. Tiefling: Nothing useful for the Barbarian. AsmodeusMToF: Nothing useful for Barbarians. BaalzebulMToF: Nothing useful for Barbarians. DispaterMToF: Nothing helpful for Barbarians. FiernaMToF: Nothing useful for Barbarians. GlasyaMToF: Nothing helpful for Barbarians. LevistusMToF: Nothing useful for Barbarians. MammonMToF: Nothing helpful for Barbarians. MephistophelesMToF: Nothing useful for Barbarians.
Despite their relationship to Giants, the two races share an excessive amount of enmity. Giants typically make slaves of Goliaths, on the grounds that Goliaths are more durable than humans, and the Giants don't have to journey as far away from their mountain houses to search out them. This is presumably one of the components which drove Goliaths underground. Goliaths are generally considered to be a rare and isolationist race in any marketing campaign setting. Goliaths have bonuses to a lot of bodily expertise and statistics, equivalent to Strength and Constitution, in addition to a variety of racial skills that boost their health and armor. As such Goliath adventurers generally play as classes such as Wardens, Fighters, Barbarians, and different dnd 5e classes that rely on heavy melee combat.
Ritual Caster: The only benefit for you is you can solid rituals of spells that aren't in your spell record. There are a lot better options. Savage Attacker: This works higher the larger your harm dice is. Even then, the higher restrict is rerolling a d12 or 2d6 once per flip.
Dragonmarked GnomeERLW: Dragonmark traits substitute your subrace. Mark of Scribing: Bad capacity unfold. Dragonmarked Half-ElfERLW: Dragonmark traits substitute some of your normal racial traits, as described in the entry for every Dragonmark. Mark of Detection: Bad ability unfold. Mark of Storm: Bad means unfold. Dragonmarked Half-OrcERLW: Dragonmark traits exchange Your whole racial traits.
Vampiric Touch solves two issues at once, the enemy has well being and also you need it. ]: Blight is an Ok source of damage, particularly against plants (and possibly water elemental), but doesn’t scale amazingly nicely. Death Ward enables you to give the Half-Orc capability to avoid demise as soon as. ]: Anti-life Shell is a great type of safety. Cloudkill is an excellent control spell with a massive vary and radius.