The Barbarian Handbook

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Instead, this part will cowl the choices which I think work particularly effectively for the class, or which is perhaps tempting but poor decisions. Racial feats are mentioned within the Races section, above. Barbarians can't do so much with skills, however what abilities you do want are on the Barbarian talent list. When searching for a Background, strive to choose up abilities which complement your existing skill proficiencies and which capitalize on your capacity scores.

You know your game higher than me, in spite of everything. Str: You’ll select between Str and Dex depending if you’re a Heavily-armoured vs Lightly-armoured Cleric. Heavily-armoured Clerics can afford extra Strength since they dump Dexterity, 5e languages and they are better-outfitted to survive in melee. Medium-armoured Clerics could wish to dump Strength and follow spell casting until in addition they get proficiency with Rapiers.

Version 1.Zero takes the handbook to the next stage, with an unimaginable 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures. Subraces and variants for Aasimar, Bugbear, Dwarf, Dragonborn, Elf, Firbolg, Genasi, Gnome, Goblin, Goliath, Grung, Halfling, Hobgoblin, Human, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Tiefling, and Yuan-ti. The subraces and revisions are designed to be about as powerful as half-elf, elf, or dwarf subraces.

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