The Barbarian Handbook

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Instead, this section will cowl the options which I feel work particularly well for the category, or which is perhaps tempting but poor dnd backgrounds selections. Racial feats are discussed within the Races part, above. Barbarians cannot do so much with skills, but what abilities you do need are on the Barbarian ability checklist. When in search of a Background, strive to choose up abilities which complement your existing ability proficiencies and which capitalize in your ability scores.

You know your game higher than me, after all. Str: You’ll select between Str and Dex depending if you’re a Heavily-armoured vs Lightly-armoured Cleric. Heavily-armoured Clerics can afford more Strength since they dump Dexterity, and they are better-equipped to survive in melee. Medium-armoured Clerics may wish to dump Strength and keep on with spell casting except they also get proficiency with Rapiers.

Version 1.0 takes the handbook to the subsequent level, with an unimaginable 50 subraces, 30 racial variants, and 32 racial feats to your 5e D&D adventures. Subraces and variants for Aasimar, Bugbear, Dwarf, Dragonborn, Elf, Firbolg, Genasi, Gnome, Goblin, Goliath, Grung, Halfling, Hobgoblin, Human, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Tiefling, and Yuan-ti. The subraces and revisions are designed to be about as highly effective as half-elf, elf, or dwarf subraces.

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